Manse Helms

The City-Strider of Asparagal is controlled from 5 potent Manses. Each of these Manses provides the normal benefits of the Hearstone and attunement but also allows an attuned wielder to control some aspect of the giant mobile city. In battle each of these Manse Helms is treated as if it were an individual Warstrider (See Greg’s Errata) wielding an integrated artifact weapon. If any of these Manses Helms are defeated or unmanned the populace of Asparagal becomes vulnerable, they are a Magnitude 10 unit of green recruits (or worse) with no equipment.

Eternal Adamant Guardian

  • Aspect: Earth
  • Rating: 4

Beneath the boulevards and parks of Asparagal lies a network of tunnels and access ducts that lead to a manse of earth. This manse allows the user to control the shielding functions of the City-strider and provides the Heathstone Blade-turning Lodestone which provides +2 DV vs. metallic (including magical materials other than Jade) weapons and lets the user float over metallic surfaces, adding 4 dice to Strength + Athletics for jumping purposes.

Warstrider Stats:
  • Magnitude: 5
  • Soak: 30
  • Strength: 20
  • Mobility: -16
  • Fatigue: 4
  • Attune: 10
Integrated Weapon:
  • Speed: N/A
  • Accuracy: +2
  • Damage: +16B
  • Rate: 2
  • Defense: +6

This weapon is compatible with Melee charms. This weapon can only inflict damage or effects on counterattacks, it is typically used to defend the other stations.

Verdant Stride

  • Aspect: Wood
  • Rating: 4

The golden arc of the Forum soars above the lush gardens of Asparagal and beneath it lies a sacred forest grotto that resonates with the green jade of the City-strider’s limbs. This manse allows the user to control the leg functions of Asparagal and provides the Hearthstone Morning Glory Contemplation allows the wielder to dematerialize and occupy the surrounding natural world while in deep meditation or sleep.

Warstrider Stats:
  • Magnitude: 5
  • Soak: 22
  • Strength: 16
  • Mobility: -2
  • Fatigue: 2
  • Attune: 10
Integrated Weapon:
  • Speed: 5
  • Accuracy: -2
  • Damage: +4L
  • Rate: 4
  • Defense: +2

This weapon is compatible with Melee charms. This weapon poisons its target with living vines that strangle from within, use the Yozi Venom statistics from the Main Book.

Lance of Tears

  • Aspect: Air
  • Rating: 4

At the aft of the vast City-strider rises an articulated tail of orichalcum, purest blue jade and a filigree of soulsteel. Embedded within this structure is a manse of Air, this manse provides control of Asparagal’s most potent weapon, a piercing beam of utmost cold. The manse also provides the Hearthstone Iceheart Agate which adds +2 to DMDV versus any but a Dawn or Zenith caste Solar, Chosen of Mars or Child of Hesiesh, as well as allowing the wielder to substitute their Appearance and or Integrity for their Stamina and or Resistance (respectively) when confronted with environmental effects related to heat or cold.

Warstrider Stats:
  • Magnitude: 5
  • Soak: 8
  • Strength: 8
  • Mobility: 0
  • Fatigue: 0
  • Attune: 10
Integrated Weapon:
  • Speed: 6
  • Accuracy: +6
  • Damage: +30L Piercing
  • Rate: 1
  • Range: Essence Miles

This weapon is compatible with either Archery or Thrown charms although not both at the same time. If a target is damaged by the lance of ice and survives, its next (Essence) actions take 1.5 times as many ticks as a Perfect Crippling effect.

Forward Thinking

  • Aspect: Sidereal
  • Rating: 3

At the fore of the immense City-strider is a hardened observatory always on the lookout for threats from the chaos beyond creation. In addition to providing control of Asparagal’s intelligence system this manse provides the wielder with the Hearthstone Devon’s Forethought which allows the user to select the spell that they are casting at the point of releasing the spell rather than at the begining of the casting (user must select a spell with the same or less casting time).

Warstrider Stats:
  • Magnitude: 5
  • Soak: 18
  • Strength: 0
  • Mobility: -2
  • Fatigue: 2
  • Attune: 10
Integrated Weapon:
  • Speed: 4
  • Accuracy: +6
  • Damage: -
  • Rate: 1
  • Range: Essence Miles

This weapon is compatible with either Archery or Thrown charms although not both at the same time. This weapon does not deal any damage (regardless of charms), but a hit with it grants the wielder knowledge of any one statistic of the target and any charms it has associated with that statistic OR make the target valid for any one Awareness charm or information gathering charm for another ability. Prior to the “attack” roll (Manipulation + Awareness + Essence) vs. the target’s (Perception + Awareness + Essence) to see if the target knows it is being scanned, if it does not, this attack is considered unexpected. Additionally wielding this weapon grants the wielder +4 Successes to rolls to coordinate attacks.

Golden Heart

  • Aspect: Solar
  • Rating: N/A

At the apex of Asparagal is the golden manse of the Forum. This legendary manse provides control of the point defense grid of the city as well as the hearthstone Equitable Soul which is rumored to allow an Exalt to truly share their power with a mortal. With a rating of N/A this Manse cannot be purchased at character generation.

Warstrider Stats:
  • Magnitude: 5
  • Soak: 20
  • Strength: 18
  • Mobility: 0
  • Fatigue: 2
  • Attune: 10
Integrated Weapon:
  • Speed: 4
  • Accuracy: +3
  • Damage: +8L
  • Rate: 3
  • Defense: +4
  • Range: Essence x 100 Yards

This weapon is compatible with either Archery, Thrown or Melee charms although not more than 1 ability at the same time, despite being a ranged weapon it can be used to parry. Due to the broad swaths this weapon scours with blinding light it explicitly does get its Magnitude vs. smaller Mag targets.

Manse Helms

Exalted: Lords of Asparagal Xarei