New Charms

DANCING SUNBEAM TECHNIQUE

  • Cost: 2m Per Action
  • Mins: Athletics 5, Essence 3
  • Type: Extra Action
  • Keywords: Combo-OK, Obvious
  • Duration: Instant
  • Prerequisite Charms: Lightning Speed, Graceful Crane Stance
Using this charm the Exalt can buy a magical flurry of Athletics based actions numbering up to their Essence plus up to one Dash action. Each of these actions is performed with their full pool. The speed and DV penalty of the entire flurry is the worst any individual action. For example: Dace is 10 yards away from the moat and gates of a scavenger lord’s keep as the guards frantically scramble to bar the way. Activating Dancing Sunbeam Technique he dashes the 10 yards (Spd 3 DV -2), leaps the moat (Spd 5 DV -1), and then channels his Valor rip the heavy oak door off its hinges and throw it behind him (Spd 5 DV -1). This is a Speed 5 DV -2 flurry. The actions purchased by this charm can explicitly be used to attack with any magical attack that uses Athletics as it’s attack pool or requires a Strength + Athletics roll to throw, it can explicitly be in a combo with other abilities.

HASTEN THE INEVITABLE

  • Cost: -
  • Mins: Bureaucracy 4, Essence 3
  • Type: Permanent
  • Keywords: -
  • Duration: -
  • Prerequisite Charms: Speed the Wheels
This charm enhances its prerequisite, reducing its cost to 2 motes and allowing it to be applied to any extended Bureaucracy roll not just the first of any given task.

UNCONQUERABLE MIRE

  • Cost: -
  • Mins: Bureaucracy 4, Essence 3
  • Type: Permanent
  • Keywords: -
  • Duration: -
  • Prerequisite Charms: Indolent Official Charm
This charm enhances its prerequisite, reducing its cost to 2 motes and allowing it to be applied to any extended Bureaucracy roll not just the first of any given task.

PANOPLY OF WISDOM’S TRINKETS

  • Cost: -
  • Mins: Occult 4, Essence 3
  • Type: Permanent
  • Keywords: -
  • Duration: -
  • Prerequisite Charms: Any Occult Excellency
This charm permanently reduces the experience cost of Thaumaturgical Arts to 6 experience or 4 if Occult is a Favored or Caste ability. An Exalt purchasing this charm after having acquired one or more Arts recieves an experience refund.

UNDERLYING PRINCIPLE OF CREATION

  • Cost: -
  • Mins: Craft 4, Essence 3
  • Type: Permanent
  • Keywords: -
  • Duration: -
  • Prerequisite Charms: Any Craft Excellency
This charm permanently reduces the experience cost of Craft Foci to 6 experience or 4 if Occult is a Favored or Caste ability. An Exalt purchasing this charm after having acquired one or more Arts recieves an experience refund.

HANDS OF LIGHT METHOD

  • Cost: (2m or 3m) per hl
  • Mins: Medicine 5, Essence 3
  • Type: Simple
  • Keywords: Combo-OK, Stackable, Touch
  • Duration: Instant
  • Prerequisite Charms: Wound Cleansing Meditation
The mighty prowess of the Lawgiver as Doctor allows them to rewrite the very laws of nature that demand a mighty tithe of time to heal the wounds of the injured. This mighty art of medicine

causes the Solars hands glow with a heavenly mending light that instructs the essence of the target’s body to heal the bearer instantaneously.
This charm heals bashing damage for 2m per health level or lethal damage for 3m per health level. The use of this charm can heal a total number of health levels equal to the targets
(Stamina * 2). Healing so swiftly is distressing to the fundamental essence flows of the body, each health level healed in this fashion inflicts a -1 (internal) penalty to all rolls involving strenuous physical activity for the remainder of the scene. The target of this charm must be willing to be healed.

REFORGING THE LOTUS’ GIFT

  • Cost: -
  • Mins: Martial Arts 5, Essence 5
  • Type: Permanent
  • Keywords: Mirror
  • Duration: Permanent
  • Prerequisite Charms: Solar Hero Form, Knockout Blow*, One entire Celestial martial art that is not Solar Hero Style

Solar Hero Style is said to emulate the true nature of the Solar Exalt, but their true nature is excellence in all pursuits; once a Solar understands the basic tenets of their native style they can reforge themselves to be truly excellent in whatever pursuit they deem worthy.
Upon purchase of this charm the Exalt selects one of the Celestial martial arts styles that they know all of the charms for to become their new partially native style, replacing Solar Hero Form. As a partially native style the Exalt is now allowed to create up to 3 new Martial Arts extension charms for that style, these extension charms cannot have a minimum Essence greater than 3.
In this half-changed state the Exalt can no longer create or possess Solar Hero Style extension charms. As they no longer qualify for Knockout Blow, that charm is immediately replaced with one such custom extension charm for the selected Martial Art, losing the prerequisite does not affect this charm. All other Solar Hero Extension charms are converted into extension charms for their new martial art or into experience. This charm cannot be purchased by a Non-Solar
Mirror Charm: LOTUS DEVOURED – same text save that it can only be purchased by Abyssals

REBORN IN THE LOTUS’ IMAGE

  • Cost: -
  • Mins: Martial Arts 6, Essence 6
  • Type: Permanent
  • Keywords: Mirror
  • Duration: Permanent
  • Prerequisite Charms: Reforging the Lotus’ Gift

The Solar completes their transition into a new kind of being that resonates more with their new martial art than Solar heroism. The Solar can now design and purchase any number of extension charms for their chosen martial art, with any Essence minimum. This fundamental shift is not without side effects however. The Solar no longer qualifies for the charms Essence Gathering Temper, Immanent Solar Glory, Shedding Infinite Radiance or any other charms that the GM deems deal with essence flow, anima and the nature of Solars. The Solar’s player must work with the GM to create new versions of these charms that are more appropriate to the new shape of the Solar’s soul. Any purchases of the old versions of the charms or their dependent charms are converted into the new versions or experience points. Further, the Exalt’s caste mark and anima power both change into a new form that while still obviously Solar, more accurately represent what she has become. This charm cannot be purchased by a Non-Solar
Mirror Charm: HUNGRY FOR MORE – same text save that it can only be purchased by Abyssals

Example Tiger Style

PERPETUAL PLAGUE PROTECTION PRANA

  • Cost: -(+2m)
  • Mins: Resistance 5, Essence 4
  • Type: Permanent
  • Keywords: Obvious
  • Duration: Permanent
  • Prerequisite Charms: Immunity to Everything Techinque

This charm upgrades it’s prerequisite charm. By paying a two-mote surcharge, it may
be invoked as an inherent ability that does not count as a Charm use.

UNSEEN ARMIES METHOD

  • Cost: 4m, 1W
  • Mins: Stealth 3, Essence 2
  • Type: Simple
  • Keywords: Combo-OK, Obvious*
  • Duration: One scene
  • Prerequisite Charms: Easily Overlooked Presence Method

Clever Solar generals cloak their forces from detection. While commanding a unit of Magnitude no greater than the Solar’s War score and leading them in an ambush (p. 163 MB), the Exalt’s unit cannot be detected unless the opposing commander (or appropriate special character) uses a charm or stunt. Should the Exalt’s opponent meet either criterion, the players roll off as normal save that the ambushing commander’s Dexterity + Stealth roll is penalized by her unit’s Magnitude – Drill rather than just Magnitude. If the cloaked forces are in the open, this charm only functions while the unit remains in Close formation, 50% cover allows a Relaxed formation and 75% cover Skirmish. This charm ends prematurely should the unit attack or move at greater than 1/2 normal speed. This charm’s obvious keyword refers to the obviousness of the charm’s termination for a unit that reveals itself from less than 50% cover as an entire legion simply appears on the battlefield.

INEXORABLE AMBUSH TECHNIQUE

  • Cost: – +4M
  • Mins: Stealth 4, Essence 3
  • Type: Permanent
  • Keywords: -
  • Duration: Permanent
  • Prerequisite Charms: Unseen Armies Method

The Lawgiver’s forces are where you least expect them, and none may escape their wrath. This Charm extends its prerequisite, adding a 4 mote surcharge and granting the following bonuses: the Dexterity+Stealth roll takes no penalty from the unit’s Magnitude, and if the hidden unit wishes to cancel this charm by making an enveloping attack on an enemy unit, the hidden unit may treat it’s Magnitude as 1 higher for the purposes of doing so. If such an attack is successful, the difficulty to disengage increases to +6 for the enveloped unit and +2 for the enveloping unit until the enveloping unit loses a point of Magnitude.

New Spells

Adamant Circle

Adamant Word of Waking

  • Cost 50m
  • Target : Spells within Audible range

All of creation is built of dreams made solid upon waking. It is this fundamental principal that sorcerers draw on when they preform a spell. Yet all dreams contain a tiny facet of what it is to be forgotten when the sleeper awakens. A sorcerer wishing to destroy a great deal of magical workings in an area can at great cost draw on this principal. By saying the secret name of the dreamer who is said to lay sleeping at the heart of the Loom Of Fate all spells of Sapphire or Emerald are unraveled and their effects fade slowly from reality as though they were but transient glamours.
The sorcerer spends the normal 3 shaping actions and spends the motes then rolls Wits and the lower of Occult or Linguistics against a threshold of the original casters Essence +2 for Emerald spells and Essence +4 for Sapphire spells (make one roll and compare it to all spells in range). On a success the spells are countered as per the normal counter magic rules. Note the entire effect of an ongoing spell must be with in the area of effect to be targeted and that the caster’s voice may not be amplified by any means save stunting.

New Charms

Exalted: Lords of Asparagal Xarei